Play

Live gamepad, state-machine and mixer outputs · 16 channels via Direct/TURN DataChannel when enabled at the Vehicle Server
Vehicle status NOT READY
DataChannel transportdisconnected
Arming status (local) —
ELRS serial connection Not Connected
Server rearming Unknown
Vehicle fault Unknown
Command age at VehicleUnknown
Gamepad Not Connected
Video Disconnected
Direction (local) —

Local testing

The override is never saved and resets when this page reloads. The real vehicle status is not changed.

Import your saved configurations to start testing.

Shared gamepad inputs (live)

Live channel outputs

State machines (live)

Import a state-machine configuration to see current states.

Server Connection

Direct WebRTC video

One video connection shared by Play and Video Receiver. Network mode must match the sender.

Start the sender, then connect. Use one browser tab per sender.

Vehicle control transmission is disabled. Gamepad, state machines and mixer run locally.

Standalone receiver (disconnect before opening another receiver).

Video Receiver

Video display and statistics. Connect or disconnect in Server Connection.

Presented FPS follows the visible Play or Video Receiver video; it is unavailable on editor pages and during navigation boundaries.

Enable existing Test E statistics for Direct/TURN before connecting. SFU modes retain Test G instrumentation.

Connection log

Profiles

Select your Gamepad, State Machine and Mixer JSON files together.

Channel Mixer

Shared channel-mixer editor · Save changes to update the shared local runtime.

Live mapping monitor

Import configurations to see active mappings.

State Machine

Shared state-machine editor · Save changes to update the shared local runtime.

Live state monitor

Import configurations to see active states and recent transitions.

Game Pad

Existing Gamepad Viewer · Press a button on your controller to connect.