Play
Local testing
The override is never saved and resets when this page reloads. The real vehicle status is not changed.
Shared gamepad inputs (live)
Live channel outputs
State machines (live)
Import a state-machine configuration to see current states.
Server Connection
Direct WebRTC video
One video connection shared by Play and Video Receiver. Network mode must match the sender.
Start the sender, then connect. Use one browser tab per sender.
Vehicle control transmission is disabled. Gamepad, state machines and mixer run locally.
Standalone receiver (disconnect before opening another receiver).
Video Receiver
Video display and statistics. Connect or disconnect in Server Connection.
Presented FPS follows the visible Play or Video Receiver video; it is unavailable on editor pages and during navigation boundaries.
Enable existing Test E statistics for Direct/TURN before connecting. SFU modes retain Test G instrumentation.
Receiver statistics
No samples yet.
Up to 3,600 samples are retained (about one hour). Older samples are discarded. Export before starting another connection.
Connection log
Channel Mixer
Live mapping monitor
Import configurations to see active mappings.
State Machine
Live state monitor
Import configurations to see active states and recent transitions.