Direct WebRTC — 16-Channel Mixer v0.3 v0.1 · Local simulation only

Multiple prioritized mappings per channel. Uses saved Gamepad Viewer controls and State Machine Editor states. Local simulation only; no vehicle output.

Configuration

For automatic access to saved Gamepad Viewer and State Machine settings, serve all three pages from the same http://localhost:8000 origin. Otherwise import their exported JSON files.

Channel editor

Local simulator

Only inputs and states used by your mappings appear below. Change a control to recalculate all 16 outputs. This simulator does not advance state-machine transitions; use the State Machine Editor to test those transitions.

Channel outputs

Validation

Mapping activation can reference current state-machine states, gamepad controls and system status. Mixer channel-to-channel references are deliberately unavailable in this version, so there are no same-cycle mixer dependency loops. The State Machine Editor's Previous CH references remain previous-snapshot values.